AI Insights · Timothy · January 2023
Top 5 Third Person Games on Android in the Middle East Q4 2022
Discover the performance of the top 5 third-person games on the Android platform in the Middle East during Q4 2022, based on data from Sensor Tower.
During the fourth quarter of 2022, the top 5 third-person games on the Android platform in the Middle East demonstrated varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these games.
PUBG MOBILE from Level Infinite saw a dynamic quarter with weekly revenue peaking at around $579K in late October and maintaining strong figures through December, ending the year at approximately $566K. Weekly downloads remained relatively stable, hovering around the 35K to 40K mark, while active users experienced a slight fluctuation, starting at 1.3M and ending the quarter near 1.25M.
Free Fire: 7th Anniversary by Garena International I showed a notable increase in weekly revenue, reaching around $104K in the week of December 19. Downloads maintained a steady pace, fluctuating between 25K and 31K per week. Active users remained strong, starting at approximately 1.29M and finishing the quarter at about 1.31M.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. experienced a varied revenue pattern, peaking at about $44K in late October and again in late December. Weekly downloads were more modest, generally staying below 13K. Active users showed resilience, with numbers ranging from around 100K to 117K throughout the quarter.
Stumble Guys published by Scopely demonstrated a consistent performance in weekly revenue, peaking at approximately $41K in early October and maintaining around $20K towards the end of December. Downloads saw a significant spike in mid-October, reaching around 67K, before stabilizing between 20K and 25K. Active users started the quarter at around 360K and ended at approximately 243K.
Free Fire MAX, also from Garena International I, showed steady weekly revenue, peaking at about $17K in late December. Downloads fluctuated between 9K and 13K weekly. Active users displayed a strong trend, starting at 448K and rising to approximately 468K by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower. These trends highlight the dynamic nature of the gaming market in the Middle East and the varying levels of engagement and revenue generation among top third-person games.